Sammy's Playground
LDJAM - Version is the entry for LDJam 56.
The others were uploaded later with a small attempted bugfix for scaling in the web browser and an issue where when one player's power was unlocked, both would become available.
Overview:
In Sammy's Playground, players take on the role of Sammy, drawing some of his favorite tiny creatures and letting his imagination run wild. The game draws inspiration from MOBAs, Incremental games, and Auto Chess
Gameplay:
Controls: Mouse and Keyboard (can use + and - for speed control, and esc for menu)
Objective: Send out creatures, wait for them to die, upgrade them. Rinse and repeat.
Tools:
This game was developed in the Godot game engine
We also used Asperite, Gimp, hand drawing, and a digital camera for the art assets.
Bfxr, and Audacity - sound effects
Post-it notes for project planning
Theme Interpretation:
For the theme, we imagined tiny imaginary creatures fighiting eachother in an endless battle. To add scale and understanding, we added the story of Sammy, and him using his "god" powers to help in the fighting.
Team:
Developer, Artist, and Game Designer - MightyPossum
Developer, Artist, and Game Designer - Ranzor
Developer, Artist, Game Designer, and Sound Designer - EyeLax
##Known Issues:
Projectiles can hang for a short time after hitting or missing their target.
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | MightyPossumX |
Genre | Action |
Made with | Godot |
Tags | Ludum Dare 56 |
Download
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